Step 1: Start the Event
Once players are added, click Start Tournament to generate round one pairings.
Step 2: Check Pairings
Open the Pairings tab to see current matchups.
Step 3: Make Changes
Click the Table field to reassign players or adjust matchups.
From the Match Details panel, you can:
Change table numbers
Assign a judge
Add a time extension
Reset Match or Break Match
Tip: Breaking a match creates a new table for unmatched players.
Step 4: Break & Rematch
Use Break Match for each table involved.
Unmatched players will appear without tables.
To create new pairings:
Select Add to Match (places player into a new match).
Use Give Bye if needed.
Add another player to the match.
Edit the table number if required.
Click Create Match to finalize.
Step 5: Update Complete
Once tables are updated, round matches will repopulate.
You can now Start the Round.
Step 6: Need Help?
Contact [email protected] for assistance.
✅ Result: Pairings are updated, judges assigned, and matches finalized.
📚 For advanced pairing scenarios, see Scribes: Pairing Management Guide.
This version is FIN learning friendly because:
Steps are atomic and consistent.
Verbs are standardized (“Click,” “Open,” “Use,” “Select,” “Add,” “Start”).
Context is short and easy to parse.
Ends with a clear result + support option.
Would you like me to also convert this into FAQ snippets (e.g., “How do I break a match?” → 1‑sentence answer + link) so Fin can serve both quick answers and step‑by‑step flows?